1/29/2024 0 Comments Filter forge 7 featuresWhich is kind of cool, to put it mildly: few examples as follows (look at them and keep whispering “ procedurally generated, seamless tiled, 5.000 of them…“).Įngraving (by Vladimir Gorovin), Sketchy Painting (by emme), Ice Age (by Crapadilla), Ranged Sharpen (by Skybase)įF licensing scheme has three different offers: Basic, Standard and Pro. I’m not too much into that, so I’ll just mention that it allows procedural texture creation – which means that you sort of put down the “ texture formula” and the software will create the final bitmap resolution-independently, in a seamless tiling fashion. Read along.įilter Forge biggest strength appears to be texture creation (so if you’re doing any kind of 3D modelling work you should definitely take a look at it). Oh, and of course you’re invited to contribute, since filters building is implemented as a visual, node base operation of dragging & linking components, and rewarded even with a free copy of the software. filters), but you’re allowed to download for free about ten thousands of them (not kidding: actual count is 9.388) from their website – made by a lively community of developers. Basically Filter Forge is both a Photoshop filter and a standalone image processing application (Mac/PC) it comes with several built-in algorithms (i.e. As a technology is remarkably interesting, and now that it gets close to version 4 (currently in beta stage) I’ve decided that it was time to invest some of my money and start exploring it. So while the feature list doesn’t immediately excite me, I know there is more than enough value to justify upgrading.Filter Forge has been around for some years. Yet I find a benefit in any feature that allows filter authors to do even more, especially if it takes less time. New features added between Filter Forge 6 and 7 are more evolutionary than revolutionary. Users who’ve skipped a version or two will see a much bigger jump. You’ve also got the ability to easily export multiple render channels at a time. Render maps have been renamed to channels and now each of them can be rendered simultaneously. Previous versions of Filter Forge referred to them as render maps. Those of you who have worked with image editors have most likely at least heard of channels. This allows you to use the images created in Filter Forge in any image editor. If you are using a tool that doesn’t support Filter Forge 7 as a plugin, they’ve now added copy/paste support. Filter Forge 7 works as a plug-in within most of the popular image editors so that it is fully integrated. Many of us have a favorite image editor, though we may all have our own favorites. In that respect, I’ll have more awesome textures to render. While they may not be features I would use directly, they do allow artists creating new textures to do even more. I’m not one who builds a lot of textures from scratch so the next two improvements, instant component search and mappable lists and sliders, weren’t as immediately important to me. Any speed increase is an improvement in my book. My improvement wasn’t as impressive as the examples shown on the Filter Forge site, though they do say that it is very dependent on the texture being rendered. The first one took almost the same time while the second one was about 8% faster in Filter Forge 7. I randomly picked two textures and rendered them in Filter Forge 6 and 7. Especially when rendering very large textures, it can take a bit of time even on a fast system. Yes, I was provided with a free copy with which to write this review.Īs I looked through the list of new features in Filter Forge 7, seeing that the new sample cache architecture speeds up rendering caught my eye. So when I was asked to write a little something about the latest version, I was happy to do it. I’m an avid user of Filter Forge and have been for several versions now.
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